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CS.net's Hank Interviews EA NHL Slapshot Senior Producer Joe Nickolls PDF Print E-mail
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Written by Hank   
Friday, 30 July 2010 21:38

Today I had the honour of speaking with the Joe Nickolls, senior producer of EA's new NHL Slapshot for the Nintendo Wii.

Before we begin I want to say thanks to him and EA for setting up this interview. I know they're hard at work completing the game, set to release on September 7th, so taking time out to speak with me is greatly appreciated.

I'll be honest, when the first details of Slapshot were released, I instantly wondered if this was going to be another cutesie, fluffy, sports title trying to take advantage of the family-friendly niche the Wii has carved out. However, after speaking with Joe, it became abundantly clear NHL Slapshot is aimed not only to the young gamer, but also to hardcore hockey fans.

Lets start with the career mode, or as it's called “Peewee to Pro”. Joe assured me this could very well be the deepest career mode EA has ever created in any of their sports titles. You begin by creating your Peewee superstar. Choose your name, jersey, likeness, and team to begin your journey. If you'd prefer to play as a current NHL player, or as cover athlete Wayne Gretzky, go for it. (For those wondering, Wayne can only be used in the career mode. If you don't elect to use him as your Pro, he'll take on the role of coach to help guide you to superstardom).

One of the first things you'll notice when you first hit the ice as a pint-sized superstar, is that your skating motions will mimic that of actual children. For those that have never watched young kids skate, most of them will take 100 strides and travel a total of 6 feet on the ice. Thanks to motion capturing technology, EA used actual kids on blades to capture this perfectly.

Another touch added by EA that I absolutely love was putting the kids in caged helmets. My 7-year-old son immediately connected with this bellowing, “They look just like me!”. Taking to the ice in a 3-on-3 format, you will earn points from the actions you perform on the ice. Shoot a lot and you'll earn boosts angled towards that skill. If you fancy yourself a playmaker like The Great One, the more passes you make the more points you'll receive to increase your needle-threading skills. The same will ring true for those that love the physical aspect of the sport. Dish out body checks and your inner goon will blossom.

After a handful of games, you'll have the choice to either continue your Peewee career or progress to the Bantam level where the games will played outside in an evening setting. Along with growing in ability your player will also mature physically. Not only will you become taller but your short choppy movements will transform into long smooth strides. Because EA has exclusive rights to the Canadian Hockey League, when you're Bantam career has wrapped up, you'll be drafted into one of the three Canadian junior leagues; the Ontario Hockey League, Western Hockey League, or Quebec Major Junior Hockey League. The developers of NHL Slapshot really want to capture all the glitz and glamor that comes from moving up the ranks so you'll actually see your player sitting at home watching TV as a general manager from a CHL suitor calls out your name. Continue to play through the juniors, building up your player and eventually an NHL team will be calling your name in their annual draft. From here you'll experience the high's and low's that most pro's face; trying to make the big club, being traded and possible demotions to the AHL.

If 'Peewee to Pro' isn't your thing, Slapshot includes all the regular modes you'd expect from any NHL game by EA. This includes, playoffs, Dynasty or Exhibition. You can even fast-forward straight to game seven of the Stanley Cup Finals if you like. One thing that was made very clear to me is that this is not a fluff game featuring nothing but over-the-top gameplay. Portions of NHL11's new physics engine along with AI and animations from NHL10 & 11 and NHL Arcade were all implemented to make Slapshot an authentic and fun hockey experience.

If you're wondering about the controls I suggest checking out the following video: http://www.ea.com/videos/1a4aa8f998be9210VgnVCM1000001065140aRCRD

NHL Slapshot includes a Wii controller shaped like a hockey stick so the gamer experiences the feeling of actually being on the ice. Deking and checking can be done with Wii motions, skating with the analog stick, while passing, shooting and blocking shots will be handled with buttons.

One of the things I wondered about is how the game handles controlling a player who is off-handed from myself. Being a right-handed shooter, how would it adapt if I was controlling a left-handed player such as Sidney Crosby? Joe assured me that the game adapts to this situation and will map the controls to accommodate. The same can be said when skating down on the screen. I was assured it's all seamless and very smooth. While Joe wanted it clear that this wasn't just another fluff Wii sports title, provisions were made so even the most gamer-challenged individual can enjoy this title.

You can play Slapshot with the custom Wii hockey stick or just the Nunchuck or Wii Remote if you like. The AI will recognize you're only using a two-button controller so it will do most of the legwork for you, with the user only having to press the buttons for passing or shooting. This is also true for the Stick controller. Take your thumbs off the analog sticks, and eventually the CPU will recognize that the user is no longer controlling the skating movements. You can still use the controller for stickhandling, shooting, checking or passing, but the burden of skating is now in the AI's hands. Not only will this allow younger or more inexperienced gamers to enjoy Slapshot, but it enables anyone with a controller, Wii Remote or Nunchuck, to jump in and play with their friends or family. When the Wii first hit stores hockey and motion controls appeared to be natural bed fellows. EA believes they have combined the power and fun of the Wii with an engaging and realistic simulation of the fastest game on earth.

On September 7th, get off the couch, grab a stick and get into the game. I know I will.

SLAPSHOT

 

Article by Henry Dyck
Senior Hockey Writer
Consolesports.net


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Hank's 10 Wishes for NHL 11 PDF Print E-mail
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Written by Henry Dyck   
Wednesday, 24 March 2010 00:00

Even though the snow is melting and Spring is nearly sprung, the NHL playoffs are less than a month away.
 
So with the chase for Lord Stanley's Cup in sight and the EA NHL Community Day event around the corner, I thought I'd provide ten things I'd like to see in NHL11:
 
1. Importable Be-A-Pro feature

BAP is one of my favorite things in all of sports gaming. However, one of the things I like least about it is how I spend countless hours developing my player only to have to start from scratch when the next version comes out. Giving gamers the ability to carry on their career from year to year would ensure more sales and longevity to this mode.
 
2. Online Dynasty Leagues

From drafting to trading to dealing with injuries, it would be a blast to invite 29 friends to join in your own online league and see who is the greatest GM over a 30-year span.
 
3. Better Separation of Players

With NHL10's hardcore settings it's easier to discern between stars and scrubs in comparison to previous releases. But I feel there's still room for improvement. Greater differential in passing, shooting, stickhandling and defensive skills as well as implementing a greater arc in response time are needed. Derek Boogard should not be able to fire off pin-point accurate passes the second the puck hits his stick.
 
4. Real-Time Cut-Scenes

No more canned cut-scenes please. I want to see real-time action between whistles. It adds to the realism of the game and really sucks-in the player. Adding a few more angles and multiple replays would be nice as well.
 
5. Improved Simulated Stats

The simmed stats in the NHL series leave a lot to be desired. I can't remember the last EA hockey game I played where Sidney Crosby was in the top five point-scorers after a full season. This is the most glaring black mark on an otherwise stellar series.
 
6. Robust Faceoff System

Face-offs are one of the most important intangibles in today's NHL. EA needs to reflect that. Adding this component to 'Create-A-Play' would be a welcome addition.
 
7. Fighting

I'd love to have a third-person view. Also, if I could reference point #3, players such as Pavel Datsyuk and Nicklas Lidstrom should never drop the gloves, let alone win a majority of their fights.
 
8. Online BAP Mode

Create your own Crosby-Ovechkin grudge match with a friend. Compete for the Calder or Hart trophy. Or better yet, who will be the first to hoist the Stanley Cup?
 
9. Franchise Blog

Blogging and tweeting has never been more popular, so adding the ability to bring your franchise online to share your experience with friends and fans is a logical addition.
 
10. Weekly Wrap-Up Show

Who else misses seeing highlights in-between periods? I know I do. I still remember yelling at my friends to not touch the controller during an intermission while playing NHL'93.

Lets take it one step further and introduce a weekly show featuring highlights from around the league.
 
So there you have it.

If there's anything I've missed, please post your ideas inside our forums.

Thank-you!


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Hank's NHL 11 Be-A-Pro Wishlist/Improvements PDF Print E-mail
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Written by Henry Dyck   
Friday, 26 February 2010 12:53


 

With the evolution of today's consoles, sports simulations have also progressed.

From lifelike physics, breathtaking graphics and innovated analog control schemes such as the Skill Stick, it's safe to say this isn't your daddy's sports game.
 
Not only has this spike in technology assisted in the realism on the field, but off as well.
 
Several developers have introduced their version of 'sim life' into their sports simulations. It began on last generation machines, but it's taken on a whole new life in this era.

From choosing your equipment, position or even how your name is pronounced, gamers are getting the chance to see what it would be like to don a uniform and take to the field, ice or court of your favorite team.
 
EA’s NHL development team realized this and so they introduced ìBe-A-Proî in the critically acclaimed NHL 09. It should go without saying; it was a huge hit with the masses. ?The gamer was given the capability to customize the players face, name, birthplace, position and even what brand of equipment to wear.

From here you chose which team to play for, making your way from the rigors of the American Hockey League (the NHL's top farm system) all the way into the NHL. If you were good enough, you might even make it into the Hall of Fame.
 
NHL10 expanded on ìBe-A-Proî by introducing a prospects game to help determine where you were selected in the upcoming amateur draft. Play well, and you might go 1st overall. Play poorly and you'll be lucky to break into the top 20.
 
The mode is incredibly fun and addicting. However, it needs work and I'm hoping that NHL 11 can deliver a more robust and deeper experience both on and off the rink.
Here are a few elements I'd like to see modified or added:

  • Eliminate the option to control your own ice time. I'm sure players such as Ottawa Senators winger Alexei Kovalev would love to have this kind of control, but if EA's going for realism nobody should have the ability to manage their time-on-ice. At the very least, give hardcore fans the ability to turn this feature off.
  • Earn special teams duties. Along with ice time, your play on the ice, or your skill set should determine if you're placed on the power-play or penalty killing units. In this regard, getting an 'A' grade for defensive positioning would carry more weight. It would mean you're ready to get the tap on the shoulder from your coach when your team is shorthanded.
  • If you're good enough, and producing, you should stay in the NHL. Many players have never had to endure the hardships of minor league life, so why force every gamer through the American League system?
  • Realistic contracts. Upon being drafted, you shouldn't be playing on a one-year contract. Unless you're given a try-out, a three-year contract is the norm. Which brings up:
  • Deeper prospects camp. Perhaps it’s more than one game. Maybe it’s like NCAA where you play in the 4 team Memorial Cup tournament? In any event, give the user more games to determine his draft position and skill set. If you’re not good enough, then perhaps you don’t even get drafted. Try-outs will dominate your summer months.
  • Incorporate European leagues. Whether you can't get that elusive NHL contract, or you're in the twilight of your career, maybe Europe is the last place, or beginning of your pro hockey journey.
  • More off ice interaction. Press conferences, hard contract negotiations, issues with coaching staff, hiring agents, rehab mini-games, off-season training, sponsors, etc.
  • Career duration. Factors such as age and injuries should dictate how long, or short, your pro career is. If you don't train properly, or sustain multiple injuries, your career might be shortened considerably. The style you play on the ice should be a major factor to the longevity of your career. Once you hit a certain age, skills will begin to decline. Perhaps you have to change your style to continue your NHL career?
  • Play your way onto an Olympic team. Who hasn't dreamt of being selected to represent their country?


These are only a few examples of how I believe the ìBe-A-Proî mode could be improved upon.

If you have any ideas, I’d love to hear them. Please join our forums and let me here what you’d like to see added or changed for future NHL games.


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NHL 10 360 Reviews Starting To Post From Other Sites PDF Print E-mail
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Written by Scott Hemphill   
Tuesday, 15 September 2009 08:21

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The NHL 10 reviews are started posting last night from several of the sites on the web.  Early reviews look very positive.  Here's some that have already posted.

GameShark - B+

IGN -   8.7 (Great)

1up -        A-

Gamespot - 8.5


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NHL 10 "Be A Tough Guy Video" PDF Print E-mail
Written by Scott Hemphill   
Wednesday, 02 September 2009 08:25

EA has just released a new NHL 10 "Be A Tough Guy" video.  Check it out HERE.

 


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