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03 August 2009
This from Team XBOX (go HERE)
(thanks for the heads-up, Hank)

 What’s the first thing that fans of the series will notice when popping 2K10 in for the first time?
Ben Bishop: The first thing you’ll notice, especially if you’ve recently played 2K9 is that we’ve made a lot of improvements to the graphics. We have a new player model, as well as a ton of new likenesses, which make the players look more accurate than in the past. So, we’re continuing down that path of signature style—to try and get the players to look exactly like they do in real life. Like our cover athlete, Ovechkin…he has his yellow laces, he has his visor…you know just getting the players to have the right helmets, the right sticks is a big push in NHL 2K10. There’s also overall more detail in the uniforms and in the player models that’s definitely a big step up from last year.
Do you have improvements planned for NHL 2K10 that go beyond the visual?
Ben Bishop: As you get into the game a little bit more, you’ll see that we spent a lot of time this year to get the game to play better hockey. We had a lot of work done on the AI and we also rewrote a lot of our strategy systems. For instance, the players will do better at looking for open space and they’ll move the puck around more. And, really, there’s the feeling this year that you’ll get rewarded more for playing better hockey. This is us returning to our sim roots a bit, really. We concentrated on pick-up-and-play fun last year, and this feeling is still in place for 2K10, but this year we focused on making it play better hockey.
Q&A continued HERE
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