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05 November 2007
Greetings all. We are up and running. You know what to do... go get your game on. As for the rules, here they are. Okay, you'll find I'm pretty easy to get along with, but lets cover the basics.
Flea Flicker is a no-no
For one, the flea flicker is broken in APF2K8...it works damn near every time and everyone on the AI buys it... that said...its not to be used. You are better served removing it from your playbooks altogether so no accidents happen.
Going for it on 4th down...
Try to limit it to the other side of the 50 (i.e. opponents territory) and keep it realistic. (no, the 2007 Patriots are not a guage for realism. Their coach is an a$$hole with a social disorder and their jeans model quarterback is a stat padding d*ckhead. There. I said it.) Also try to limit 4th down "go fors" to realistic situations where pro teams would go for it.
Running up scores...
Don't do it. I'm not going to play nanny about this issue, but if you are smoking someone with sweeps with Gayle Sayers and you are up by 3 or more TDs, then run up the middle and use clock. Use your head and be respectful of your opponents.
AMENDMENT 1: Do nothing that violates the spirit of competitive football... I know that sounds vague, but its really common sense. Here's an example...if you know of a "player re-positioning nano-blitz that works" ... don't use it. Try to beat your opponent with football strategy... not with exploits. We're all old enough to know the difference.
Except Bangpow...
Thank you,
Cordially...
The Commish
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