New Top Spin 3 Player Announcement Screenshots!

Check out some more screenshots of EA Sports new Facebreaker game

EA Sports has released more screenshots of EUFA Euro 2008. Take a look!

Facebreaker Website Relaunched

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Written by Craig Gonzalez   
Friday, 16 May 2008
EA Sports have relaunched the website for their new boxing game, Facebreaker .   It now has more features, and really mirrors what the game is all about.  Keep checking the site as EA will be exclusively inveiling the characters of the game.

 

NCAA 09 Custom Stadium Sounds Blog

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Written by Quietcool72   
Friday, 16 May 2008
From EA's officia NCAA Football 09 site:

05.16.08

Custom Stadium Sounds Blog

                In an effort to bring more user generated content to NCAA Football 09 on the next generation consoles we've included a Custom Stadium Sounds feature.  This system allows you take the audio files you have ripped to your XBox 360 or PlayStation 3 and play them when various events occur during the game.  The audio file will only play if you are the home team in their stadium and there are just over 20 scenarios for you to choose from including:  kickoff, tackle for loss/QB sack, turnover, touchdown, start of the 4th quarter, defense on 3rd down, penalty on the visiting team, and more.

                There is a limit of 50 events that can be created at any given time, however, there is an ALL option should you want to keep the same audio throughout the league.  Specific team events have priority over the ALL setting; so if you have two touchdown events with one set to ALL and the other set to Miami, the Miami touchdown audio will be heard.

Differences between platforms

                The only difference in this feature between the game machines is that on PlayStation 3 we can pull the actual song file and on XBox 360 we use playlists.  Creating playlists is a simple process and can be done from the XBox Dashboard under Media - Music.  Since the playlist will start from 0:00, we recommend using only one playlist per audio file (unless you plan on playing a bunch of really small clips sequentially).

Design Decisions

Why is it called "Custom Stadium Sounds" instead of "Custom Music?"

                During one of our team meetings the Creative Lead demoed the feature using a bunch of one-liners from popular Hollywood comedies.  Needless to say, it was a huge hit with the team and the Custom Music system gained an entirely new identity.  We renamed it Custom Stadium Sounds hoping our users would enter this mode with a creative mind.

(Read full blog HERE )

 


 

 

Madden 09 Dev Blog- New Tackling Engine

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Written by Quietcool72   
Thursday, 15 May 2008

05.14.08

Madden 09 Tackling Engine Blog & Video

[Glossary]

-          Procedural: This means results are changed by the hardware during gameplay - in essence an animation can be changed as it plays back instead of having to be pre-canned

-          Ragdoll: When physics are used to take over posing a 3D character, usually with a system that behaves like a crash test dummy, or a dummy with springs attached called "Powered Ragdoll".

Intro

First off I want to say hello, this is my first blog as the animation director for the Madden and NCAA football titles so I wanted to offer up a brief bio/intro so you guys can know where I am coming from.

I started my career in film working as a special effect animator and technical animator, moving on to lead animation and rigging on films including "X-Men2".  I moved to games about 5 and a half years ago, but still do action sequence and fight choreography pre-visualization for films once in a while (most recently on "Transformers" and "Jumper"). 

In 2003 I moved with my family to Vancouver to work as a Senior Animator for the FIFA franchise.  After 2 years I was promoted to Animation Director and worked on a few other titles at EA-Canada, most recently as the Animation Director for "NBA Street Homecourt".  While working at EA-Canada I collaborated frequently with Ian Cummings as all EA Sports titles now share our proprietary next generation animation technology that I have spent many years working on designing with my colleagues.

After Homecourt, Ian Cummings and the team here made me an offer I couldn't refuse, to move to Orlando and work on the historic Madden NFL franchise.  As a former football player myself, and a guy who loves working on sports titles, I jumped at the opportunity to transfer to Tiburon and work on one of EA's best games.  Animation technology for simulation sports is held to a far higher standard than any other genre in our industry. Animation volume is also about 10 times that of an action title, and our character to character interaction is at a level that no other genre of game must even come close to dealing with.  I have always been one who likes to attack the most complex challenges head on.

So on to the fun part!

The all-new Tackling Engine

One of our primary pet-peeves in Madden NFL has been in the responsiveness of tackling. We wanted to feel like as a ballcarrier or defender you are always in more control.  The feeling of delay before a tackle started really took away from responsiveness. Also the "suction" you get when being pulled into tackles, well, sucks.  We found that the cause of the delay was searching through our 300 and some odd tackles for one that "matched" the current scenario as close as we can, and while this may only take 1/10th to 1/4th of second, I found that delay un-acceptable.  So we invented a whole new way to tackle this year...

(Read full blog and see new video HERE from the Madden09 site)
 
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